EBJB
EBJB
Games
OUR STORY
Written by a co-founder of EBJB Games:
EBJB Games was founded on the 4th of February 2022 by two people, one of which is the founder of The VIE Project - me.
One day, we got addicted to this flash game called Resizer, developed by Robert Alvarez, and we really wanted to try and recreate it. And thus, EBJB Games was born. We would spend several weeks developing the game, but then we eventually stopped because our lives were getting far too busy to continue working on it.
At around the same time - March 2022, we began developing Pigeon Puller. Originally formed from an inside joke, this ended up being our debut title rather than Resizer. We would spend over an entire year developing the game on and off until it was finally ready to publish in May of 2023.
After the release of Pigeon Puller, EBJB Games began to grow and by September of 2023, the team would grow to five dedicated members.
But then I had a golden idea. I asked myself "Why is EBJB Games not part of The VIE Project? It would become so much more successful than it is now!". Plus later that year I'd lose the ability to work with the EBJB Games team in person, so instead with this change I'd be able to continue working on projects in the future. So on the 22nd of November 2023, EBJB Games developers were notified of this and later that day, The VIE Project had acquired EBJB Games and its assets.
We felt bad for abandoning Resizer, so we decided to publish a demo version of it as it was incomplete.
When we finished developing Five Faizul Fridays, we thought that we had done the best we could. Little did we know how big our next project would be.
Almost a year later, Dead End came out and immediately became our most successful title; becoming over 3x more popular than Five Faizul Fridays in less than a month after release. It was the biggest project we've ever made. 3x more code than Five Faizul Fridays, and more hype was generated for this game than any other we've ever made.
To help complete Dead End's storyline, on top of the main game, we created two more DLCs (except they aren't really DLCs but more like standalone games based on Dead End but from another perspective) - The Fugitive and The Lionfield Cure.
Dead End, along with its two extended storylines took about a year and a half to complete, since the moment our plans for Dead End was put on paper to the moment we hit "Publish" on the page for Dead End: The Lionfield Cure. This is the largest project I've personally ever worked on, and I've worked on literally hundreds of projects (500 to 700 if i had to approximate a range) in the past 8 years of making games and programming. Never have we spent more time, effort, and money in a game before until this one. Many sacrifices were made so we could get these games out to you sooner and better than any of our last productions. And we don't regret a thing.
We've learnt a lot over these past few years, and we can't wait to show the world what we have in store next.
And that brings us to today! We are constantly working on fresh ideas and large-scale projects (well, large by an indie developer's standards at least). If you would like to stay up to date, we highly suggest you join the EBJB Games Telegram channel: t.me/ebjbgames. It helps to support us and it helps us bring you the latest news easily and quickly.