STATEMENT: EBJB Games, 2026 • Posted by EBJB Games • 06/01/2025
STATEMENT: EBJB Games, 2026 • Posted by EBJB Games • 06/01/2025
We are changing the way in which we make our games.
By 2026, we aim to switch fully to using the Unity game engine for our titles, and drop the Scratch-Turbowarp engine we're currently using. This will take a lot of time to adjust to the new game engine and create projects that are suitable for public release, which is why our target year for when you should expect to see our first published title built on Unity is 2026.
This decision has been made because we have decided that as the scale of our projects have increased drasically over these last three years, the Scratch-Turbowarp engine will no longer be suitable for us. A prime example is Dead End. Dead End is our latest and most complex production we have ever worked on, but as a result, users experience stability issues when playing Dead End - most notably having the screen turn blank due to a lack of system memory.
Although we were not fully aware of the cause back when the game released, we have since found out that the engine we have used to build games since our foundation has a fatal flaw - memory leaks. The engine loads assets into memory, which are never unloaded until the game is either closed or crashes. Due to the sheer scale of Dead End, getting the game to crash is unfortunately inevitable in your playthrough, no matter how much memory your device has, contrary to what the loading screen text may say of the "12-16GB minimum recommended requirements", this can happen to anybody.
And it is not just us. Many others have reported the same issue, even on machines with 32GB of RAM, they still experience the same memory issues we do. This has been an issue which has been reported for many years at this point, and nothing has been done about it and the developers of the engine seem to ignore these complaints, which suggests that a solution will not be available anytime soon.
So this is why we are now training ourselves on a new, more advanced and robust game engine, so we can continue to create amazing projects like we've never done before, as well as to maintain a positive gaming experience for all our fans.
As of today, only two more projects are set to be released with this current engine - Dead End: The Lionfield Cure, and one final project which we are not yet ready to announce. These projects are planned to come out in mid-2025 and late-2025 respectively. After that, all our games will be made on the Unity game engine, and we are preparing for the switch now in order to minimise the time it takes for us to begin releasing games on this new engine when the time comes.